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League of Legends Player Count 2026: What Riot Has Said

8M
Peak concurrent players a day, August 2019
The last figure for the game alone
180M
Monthly players across all League titles, October 2021
Riot's most recent audience figure
6.75M
Peak viewers, Worlds 2025 final
Second-highest esports audience ever
100M
Monthly players, September 2016
Last monthly figure for the game alone

Nobody outside Riot Games knows how many people play League of Legends. Riot last gave a figure for the game on its own in 2019, when it said about 8 million people were playing at the daily peak, and its last audience number of any kind was 180 million monthly players across all its League titles in October 2021. Every "live player count" published since is a model, not a measurement.

League of Legends Player Count

This page sets out what Riot has actually said, what can be measured from the outside, and why the numbers on tracker sites should not be quoted as fact. Where a figure is an estimate, it says so.

League of Legends player count: what is known

What Riot has said, year by year

DateFigureWhat it measures
201132.5 million registered players, 11.5 million monthlyRiot infographic for the game's second year
October 201270 million registered, 32 million monthly, 12 million dailyRiot statement
January 201467 million monthly, 27 million daily, 7.5 million peak concurrentRiot statement
September 2016100 million monthly playersRiot statement to Polygon, the last monthly figure for the game alone
September 2019About 8 million peak concurrent players dailyAverage daily peak across all regions in August 2019, per Riot
October 2021180 million monthly playersAll titles set in Runeterra combined, per Riot

The 2011 to 2014 figures are Riot's own, as widely reported at the time, and are included for the shape of the curve. Growth from 11.5 million to 100 million monthly players took five years. After that Riot stopped reporting, and the 2021 figure folds in three newer games, so it cannot be compared with 2016.

The 8 million concurrent figure is the most useful recent one, because concurrent players can be compared with other games. Riot said at the time that it made League of Legends larger than the top ten games on Steam combined.

Why tracker sites disagree with each other

Search for the League of Legends player count and you will find sites giving a precise figure for this month, usually between 110 and 150 million, sometimes with a daily number and a live counter. None of them has access to Riot's data. The figures are built from Riot's old statements, Google Trends, Twitch viewership and each site's own assumptions, and they diverge from each other by tens of millions because the assumptions differ.

Two things can be said with some confidence. The game did not shrink dramatically after 2016, because its esports audience, which can be measured, kept setting records through 2024. And the 2021 figure of 180 million for all titles implies League of Legends itself was somewhere above the 100 million of 2016, since the three newer games were unlikely to supply 80 million between them. Beyond that, a number quoted to the nearest million is false precision.

What can be measured: esports viewership

The World Championship is tracked by Esports Charts, which counts concurrent viewers on Twitch, YouTube and other platforms outside China.

Worlds final peak concurrent viewersMillions, platforms outside China
024684.0M20215.1M20226.4M20236.86M20246.75M2025
View as table
PeriodValue
20214.0M
20225.1M
20236.4M
20246.86M
20256.75M

Source: Esports Charts

World ChampionshipPeak viewersNote
20214.0 millionFinal, EDG v DWG KIA
20225.1 millionFinal, DRX v T1
20236.4 millionFinal, T1 v Weibo Gaming
20246.86 millionFinal, T1 v Bilibili Gaming; the esports record
20256.75 millionFinal, T1 v KT Rolster, game five

Worlds 2025 was watched for about 133 million hours with an average of 1.5 million concurrent viewers, both below 2024 (190 million hours, 1.7 million average), which Esports Charts attributed to a shorter play-in stage and match times that suited Asian audiences better than Western ones. The peak held up because the final went to five games. These figures exclude China, where Riot has separately claimed far larger audiences; it reported 73 million peak viewers for Worlds 2021 with Chinese platforms included.

Revenue

Riot Games has been majority-owned by Tencent since 2011 and wholly owned since 2015. Tencent reports game revenue in aggregate and does not break out League of Legends. The revenue figures that circulate, typically $1.5 to 2 billion a year, are analyst estimates, most of them several years old. The game is free to play and earns from cosmetic items, battle passes and, since 2024, a range of premium skin tiers that drew public complaints about pricing. None of it is disclosed.

What the numbers mean for app and game developers

Figures for the gaming audience as a whole are in the number of gamers report, and for the mobile side in the most popular apps report.

How these figures are counted

Riot's player figures are quoted from its own announcements, with the date and the scope of each; Riot has published no League of Legends-only audience number since 2019. Esports viewership is from Esports Charts, which measures peak concurrent viewers across streaming platforms excluding China. Revenue is not disclosed by Riot or Tencent, and no revenue figure on this page is presented as fact.

FAQs

How many people play League of Legends?

Riot Games does not say. Its last figures were about 8 million peak concurrent players a day in 2019 and 180 million monthly players across all League of Legends titles in October 2021. Current monthly estimates from tracker sites range from about 110 to 150 million and are not based on Riot data.

Is League of Legends still popular in 2026?

By the measures that can be checked, yes. The Worlds 2025 final drew 6.75 million peak viewers outside China, the second-largest esports audience ever, a few percent below the 2024 record.

How much money does League of Legends make?

Riot and its owner Tencent do not disclose it. Figures of $1.5 to 2 billion a year are analyst estimates, not reported revenue.

How many people watch League of Legends Worlds?

The 2025 final peaked at 6.75 million concurrent viewers on platforms outside China, with 133 million hours watched across the tournament, according to Esports Charts. The 2024 final set the esports record at 6.86 million.

When did Riot last release player numbers?

October 2021, when it said 180 million people had played its League of Legends titles that month. The last figure for the main game alone was 8 million peak concurrent players in September 2019.

Sources

Sources were checked on October 6, 2026.

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